Millons Wasted in Marketing in Second Life – Wired

 Interesting article How Madison Avenue is Wasting Millions on a Deserted Second Life in Wired challenging the money spent in Second Life on white elephants that few people ever visit.

I must admit I have never really been a big Second Life fan from either a personal or a marketing standpoint. I make this admission with great fear of reprisal, since so many of the marketing blogs and podcasts I consume trumpet the virtues of SL. So before anyone starts beating me over the head, here is my position:

  • I love online gaming and Web 2.0 sites
  • I believe marketing is changing from eyeballs to engagement
  • I think that reach and penetration numbers are becoming much less important
  • I embrace just about every new communications technology I can find and get excited about the marketing possibilities
  • I read Snow Crash and suspect that at some point online life and communications will resemble this
  • I even want to like SL, because many people who I respect like it
  • Still,  despite having a positive experience speaking at CaseCamp Second Life, visiting many marketing and other islands on SL, and genuinely trying to like it – Second Life still feels like an online game without the game and therefore not much fun

I think the article does take a couple of cheap shots, since personally I do respect marketers for trying out new things, but let’s face it – Second Life is not new anymore. The tech is totally outdated compared to other virtual worlds and even with the help of Second Life experts like Millions of Us and Electric Sheep, there still has not really been a single marketing break out Second Life hit (at least that I am aware of). In fact the biggest benefit I have seen for marketers in SL is the media and blog pickup they get on “XYZ Company launches first [insert marketing-related noun here] in Second Life”

This quote from the article sums up the marketing hype over SL for me. Second Life isn’t such a big marketing deal because it works, big advertisers are embracing it because it seems like an obvious and comforting metaphor for the real world.

“In contrast, the kind of digital marketing that actually works requires a conceptual leap. Successful online marketing is targeted and specific, like direct mail — but it’s direct mail in a fun house, where the recipients can easily seize control of what the mail says, where it goes next, and how it gets there. You need to know how to buy up keywords to maximize search returns, how to make the most of recommendation engines, how to use the viral potential of Web video, how to monitor what’s being said in blogs and message boards, how not to blow it by trying to be deceptive. Building a corporate pavilion in Second Life doesn’t require any of these things. It’s simple and it’s obvious. “

[tags]Second Life, CaseCampSL, Wired,  Snow Crash, millionsofus, electricsheep [/tags]

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